Individual skill

ios-dev

Start here for any iOS or SwiftUI task. Coordinates best-practice guides, correctness checks, and full Apple API references. Use before navigating to other Apple skills — for building, reviewing, refactoring, or debugging iOS apps.

skills/ios-dev/SKILL.md

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# iOS Development

Start here. This skill coordinates the Apple skills collection — it tells you *which* skill to use and *when*, so you get opinionated guidance and full API references together.

## Operating Rules

- SwiftUI and UIKit are both first-class — pick whichever fits the task. UIKit is a valid choice whenever it gives more control or flexibility; when bridging the two, watch state sync, lifecycle, and animation/environment boundaries.
- Do not enforce specific architectures (MVVM, VIPER, MV, TCA, etc.) — encourage separating business logic from views without mandating how
- Hold a high bar for UI craft: apps should feel current-generation — fluid, design-forward, alive. Sweat the tiny details. Custom components, novel interactions, and custom Metal shaders are all in-bounds when they serve the experience; system defaults are a floor, not a ceiling.
- Do not prescribe how that craft is delivered — no house style, no "Apple-approved" gatekeeping, no aesthetic checklists. Design direction is your own judgment call, made per app. The `hig` and `ios-liquid-glass` skills document what the system provides; they are references, not style mandates. **When the task is designing a screen or making it look good, there is no doc to route to** — design from your own taste; grep references only when you need API mechanics or a factual minimum (e.g. hit-target sizes).
- Present performance optimizations as suggestions backed by reasoning, not blanket requirements
- When you need exact API details, grep the framework reference skills — they contain full Apple documentation

## Task Workflows