Individual skill

ios-ui-refactor

Principal-level SwiftUI UI review and refactoring patterns for iOS 26 / Swift 6.2 clinic-architecture apps, grounded in Rams, Segall, and Edson principles. Use when auditing or improving existing SwiftUI screens, transitions, animations, and visual systems while preserving brand identity and respecting clinic Domain/Data/App boundaries.

skills/.experimental/ios-ui-refactor/SKILL.md

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# Apple HIG SwiftUI iOS 26 / Swift 6.2 Best Practices

A principal designer's lens for evaluating and refactoring SwiftUI interfaces to Apple-quality standards, grounded in Rams, Segall, and Edson. Contains 51 rules across 8 categories, each grounded in specific principles from three foundational design texts:

- **Dieter Rams** — *Ten Principles for Good Design* ("less, but better," "design should be honest")
- **Ken Segall** — *Insanely Simple* (simplicity as a core principle for intuitive, beautiful products)
- **John Edson** — *Design Like Apple* (design-focused culture, prototyping to perfection, the product is the marketing)

Categories are ordered by a visual review process: start with what to remove, then what to clarify, then what to make honest, invisible, systematic, thorough, enduring, and finally what to refine.

## Scope & Relationship to Sibling Skills

This skill is the **refactoring and review lens** — it evaluates existing UI and identifies visual anti-patterns to fix. When loaded alongside `ios-design` (building new UI), `ios-hig` (HIG compliance), or `swift-refactor` (code-level refactoring), this skill supersedes overlapping rules with more detailed "incorrect -> correct" transformations and "When NOT to apply" guidance. Use this skill for auditing and improving existing screens; use the siblings for greenfield implementation.
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