Individual skill
ios-design
SwiftUI interface implementation patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture, grounded in Creative Selection and Design Like Apple principles. Use when building new SwiftUI views/screens while respecting Domain/Data boundaries, App-target route-shell navigation, and production-grade accessibility/interaction standards.
skills/.experimental/ios-design/SKILL.md
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SKILL.mdcore · 12,976 bytesassets/templates/_template.mddoc · 1,007 bytesmetadata.jsonasset · 2,393 bytesreferences/_sections.mddoc · 8,334 bytesreferences/compose-body-some-view.mddoc · 2,976 bytesreferences/compose-custom-properties.mddoc · 2,871 bytesreferences/compose-modifier-order.mddoc · 3,022 bytesreferences/compose-prefer-composition.mddoc · 3,397 bytesreferences/compose-prefer-value-types.mddoc · 2,691 bytesreferences/compose-viewbuilder.mddoc · 2,540 bytesreferences/converse-dismiss.mddoc · 2,644 bytesreferences/converse-hierarchy.mddoc · 3,701 bytesreferences/converse-nav-bar.mddoc · 2,991 bytesreferences/converse-navigationstack.mddoc · 3,388 bytesreferences/converse-search.mddoc · 2,923 bytesreferences/converse-sheet-item.mddoc · 2,761 bytesreferences/converse-tab-bar.mddoc · 2,923 bytesreferences/converse-tabview.mddoc · 2,808 bytesreferences/converse-toolbar.mddoc · 3,111 bytesreferences/craft-avoid-body-state.mddoc · 2,710 bytesreferences/craft-minimize-scope.mddoc · 2,815 bytesreferences/craft-state-bindable.mddoc · 2,724 bytesreferences/craft-state-binding.mddoc · 2,695 bytesreferences/craft-state-environment.mddoc · 2,824 bytesreferences/craft-state-local.mddoc · 2,652 bytesreferences/craft-state-observable.mddoc · 3,218 bytesreferences/empathy-dark-mode.mddoc · 2,802 bytesreferences/empathy-foreground-style.mddoc · 2,810 bytesreferences/empathy-readable-width.mddoc · 3,026 bytesreferences/empathy-reduce-motion.mddoc · 3,302 bytesreferences/empathy-safe-areas.mddoc · 2,856 bytesreferences/empathy-semantic-colors.mddoc · 3,183 bytesreferences/empathy-touch-targets.mddoc · 2,749 bytesreferences/empathy-voiceover-labels.mddoc · 2,945 bytesreferences/layout-adaptive.mddoc · 3,581 bytesreferences/layout-frame-sizing.mddoc · 2,764 bytesreferences/layout-grid.mddoc · 2,862 bytesreferences/layout-lazy-grids.mddoc · 4,207 bytesreferences/layout-scroll-indicators.mddoc · 2,744 bytesreferences/layout-spacer.mddoc · 2,736 bytesreferences/layout-stacks.mddoc · 3,046 bytesreferences/layout-zstack.mddoc · 3,498 bytesreferences/product-content-unavailable.mddoc · 3,429 bytesreferences/product-list-cells.mddoc · 2,661 bytesreferences/product-loading-states.mddoc · 3,302 bytesreferences/product-matched-geometry.mddoc · 3,832 bytesreferences/product-menus.mddoc · 3,944 bytesreferences/product-segmented.mddoc · 2,981 bytesreferences/product-transitions.mddoc · 2,927 bytesreferences/product-with-animation.mddoc · 3,277 bytesreferences/system-gradients.mddoc · 3,098 bytesreferences/system-material-backgrounds.mddoc · 3,020 bytesreferences/system-sf-symbols.mddoc · 3,034 bytesreferences/system-spacing-grid.mddoc · 4,240 bytesreferences/system-stack-config.mddoc · 2,820 bytesreferences/system-standard-margins.mddoc · 2,588 bytesreferences/system-typography.mddoc · 3,041 bytesreferences/system-visual-hierarchy.mddoc · 2,905 bytesreferences/taste-action-sheets.mddoc · 3,320 bytesreferences/taste-alerts.mddoc · 3,271 bytesreferences/taste-button.mddoc · 3,248 bytesreferences/taste-grid-vs-lazygrid.mddoc · 4,377 bytesreferences/taste-list-vs-lazyvstack.mddoc · 4,304 bytesreferences/taste-picker.mddoc · 2,876 bytesreferences/taste-sheet-vs-fullscreen.mddoc · 3,106 bytesreferences/taste-textfield.mddoc · 2,681 bytes
Read excerpt
# Apple SwiftUI iOS Design Best Practices
A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:
- **Ken Kocienda** — *Creative Selection* (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)
- **John Edson** — *Design Like Apple* (systems thinking, the product is the marketing, design out loud, design with conviction)
Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.
## Scope & Relationship to Sibling Skills
This skill is the **building and implementation guide** — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside `ios-ui-refactor` (reviewing/refactoring existing UI), this skill covers the greenfield implementation that `ios-ui-refactor` later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.