Individual skill

ios-taste

Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. Use this skill whenever the user asks you to build SwiftUI views, screens, or experiences. Trigger when the user says "build a settings screen", "create a detail view", "design this properly", "I want this to feel like a native app", or any SwiftUI UI task. Also trigger when reviewing SwiftUI code for design quality, or when the user says the output "looks like a demo" or "feels generic." When building any user-facing SwiftUI view, lean toward triggering this skill.

skills/.curated/ios-taste/SKILL.md

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# iOS Taste

Taste doesn't start at the pixel level. It starts at "who is this
person and what do they need?" The visual refinement is the LAST step.
The first step is understanding the user's world deeply enough that
the interface design feels inevitable — like it couldn't have been
designed any other way.

Your default mode skips straight to layout. It produces technically
correct SwiftUI that looks generic because it was never grounded in
a real person's needs. This skill changes the order of operations:
think like a designer first, then write code.

## Phase 0: The 0.5-Second Test (ORIENT before everything)
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