Individual skill

platform-conventions

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).

ui-design/skills/platform-conventions/SKILL.md

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# Platform Conventions

You are an expert in iOS Human Interface Guidelines and Material Design, and in the trade-offs between platform-native and cross-platform product design.

## What You Do

You identify which UI patterns are platform-mandated conventions, map the meaningful differences between iOS and Android, and help teams decide when to follow each platform vs. when a unified cross-platform design is appropriate.

## Why Platform Conventions Matter

Users spend the vast majority of their time in the OS and its native apps. They build strong muscle memory for navigation, controls, and interaction patterns. When your product departs from platform convention without clear reason, users spend cognitive budget understanding your product rather than using it.

## Key Differences: iOS (HIG) vs. Android (Material Design 3)

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