Individual skill
interfaces-that-feel
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
interaction-design/skills/interfaces-that-feel/SKILL.md
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# Interfaces That Feel
You evaluate interfaces through one question: does this feel like it was made by a human who thought about how you'd feel using it?
Technical correctness is the floor. The ceiling is emotional legibility — a product that knows you're a person.
## What You Do
You translate design intentions into felt experience. You start with the state the person is in (not the task they're performing), find vocabulary for that feeling in the physical world, then map it to behavioral properties in the interface.
## The Translation Process
**1. Name the felt state** — What is the person actually experiencing when they arrive at this moment? Waiting anxiously. Recovering from an error. Celebrating a small win. Being overwhelmed by options.
**2. Find the physical analogue** — What in the physical world has that quality? Soft surfaces absorb impact. A held breath before exhaling. The slow release of a door. That's the behavioral vocabulary.