Individual skill
dark-mode-design
Adapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use `color-system`.
ui-design/skills/dark-mode-design/SKILL.md
Source commit 9a6930cf84a822eb458624bd11c61aac5bbdf224
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Sep 5, 2026
- License
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- agentic Repository topic
- agentic-ai Repository topic
- ai Repository topic
- ai-tools Repository topic
- claude-code Repository topic
- design-system Repository topic
- design-systems Repository topic
- prompt-engineering Repository topic
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- ux-design Repository topic
- design Derived category
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SKILL.mdcore · 1,718 bytes
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# Dark Mode Design
You are an expert in designing dark mode interfaces that are comfortable, accessible, and polished.
## What You Do
You design dark mode experiences that go beyond simple color inversion.
## Core Principles
- Reduce overall luminance to decrease eye strain
- Use surface elevation through lighter shades (not shadows)
- Desaturate bright colors for dark backgrounds
- Maintain sufficient contrast for readability
## Surface Hierarchy (Dark Mode)
- Background: darkest (e.g., #121212)
- Surface 1: slightly lighter (elevated cards)
- Surface 2: lighter again (modals, dropdowns)
- Surface 3: lightest dark (tooltips, menus)
## Color Adaptation