Individual skill

multi-agent-tournament-scorecard

Use when agent strategies need a reproducible finite tournament under a frozen evaluation protocol. Not for open-ended or infinite matchups: use a continuous benchmark.

.devin/skills/multi-agent-tournament-scorecard/SKILL.md

Read pinned source

Source commit b0e8ce89a19fac880251dc3ea1babfeb4503a4fe

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Not checked yet
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
55
Repository last updated
Sep 28, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Multi-agent tournament scorecard

## Contract

| Field | Bound contract |
|---|---|
| Trigger | Agent strategies need a reproducible finite tournament under a frozen evaluation protocol. |
| Authority | Reversible local writes only. Run records and receipts under `.outline/loops/`; rollback is deletion. No VCS, credential, paid, published, deployed, or remote mutation. |
| Side effect | A reproducible tournament scorecard persisted as a run record. |
| Done | The run ends at exactly one declared terminal class with a persisted run record and `receipt.json`: on `success`, the complete matrix with move records, scores, and hidden-identity validation; on `stalled`, the named matchup and stopping reason; on `blocked`, the named violation or mismatch and no published scorecard; on `exhausted`, the completed matchups and the remainder, with no success claim. |

## Inputs

- Matchup matrix (required): the explicit finite set of agent pairings and rounds, frozen before the tournament begins.