Individual skill
higgsfield-character-design
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.
skills/higgsfield-character-design/SKILL.md
Source commit 6a6a5dd105d285782dd6992692be4d8b3825ca13
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- Last checked
- Nov 10, 2026
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- Repository last updated
- Oct 25, 2026
- License
- MIT
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- ai-cinema Repository topic
- ai-filmmaking Repository topic
- ai-video Repository topic
- claude-cowork Repository topic
- claude-skill Repository topic
- higgsfield Repository topic
- kling Repository topic
- prompt-engineering Repository topic
- seedance Repository topic
- veo Repository topic
- higgsfield Declared skill tag
- character-design Declared skill tag
- story Declared skill tag
- worldbuilding Declared skill tag
- character-sheet Declared skill tag
- story-bible Declared skill tag
- visual-dna Declared skill tag
- pre-production Declared skill tag
- consistency Declared skill tag
- narrative Declared skill tag
- design Derived category
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# Higgsfield Character Design — Story Bible
The rest of this skill library answers *"how do I prompt this?"* This skill answers the question upstream of it: *"what am I prompting, and why this and not generic AI slop?"* It is the pre-production layer — premise, world, character, story, and a locked visual style — that you build **before** writing a single generation prompt, then hand off to `higgsfield-prompt` and the model guides.
> **Attribution.** The framework, worksheet structure, and the "world first" method are adapted from Higgsfield's official *Character Design* materials by **@vavavinca**. We reuse the *schemas and method*; all examples here are original. Credit Vinca when sharing.
## QUICK FACTS
*Routing aids — read the linked sections for the actual method.*
- **World first, always.** Lock the world before you cast a character; the world is the gravity that shapes who they have to become [→](#the-method-world-first)
- Six steps, each locks an output you do not revisit: Premise → World → Character → Story Spine → Style Sheet → hand-off [→](#the-method-world-first)
- The flagship artifact is the **9-Question Character Sheet** — thematic role, external/internal goal, psychological/moral need, wound, spark, silhouette, contradiction [→](#step-3--character-9-questions--the-web)
- The strongest anti-slop tool is the **Forbidden List** in the Style Sheet — naming what the world is NOT is often more useful than the palette [→](#step-5--style-sheet-visual-dna--forbidden-list)
- Specificity beats adjectives: if *any* character could say it, it's a stereotype; keep asking **"why?"** until the answer surprises you [→](#anti-generic-drills)
- Fillable worksheets live in `../../templates/character-design/` — hand them to the user or fill them together [→](#templates)