Individual skill

higgsfield-image-shots

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

skills/higgsfield-image-shots/SKILL.md

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Last checked
Nov 10, 2026

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Oct 25, 2026
License
MIT

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# Higgsfield Cinematic Image Prompting

## QUICK FACTS
*Generated-checked block (scripts/build_index.py verifies anchors). Read the linked sections for full context — these lines are routing aids, not the rules themselves.*
- Scope: still-image composition only; `[img 1]` is the Soul ID / uploaded reference token — replace with a character description or @ Element when no reference is used [→](#how-to-use-this-reference)
- Base pattern: [Shot keyword] of [img 1 or character description] + [pose/action] + [environment detail] + [lighting/atmosphere] [→](#how-to-use-this-reference)
- 10 framing sizes, EWS → Macro: EWS tiny-in-landscape, Wide full body, Full head-to-toe, MLS knees up, Cowboy mid-thigh up, Medium waist up, MCU chest up, CU face, ECU single detail, Macro texture [→](#distance--size--quick-reference)
- Framing keywords: "EWS, Vast, Landscape" / "Wide Shot, Full Body" / "Cowboy Shot" / "MCU" / "Close-Up" / "ECU" / "Macro" [→](#distance--size--quick-reference)
- 10 angles: Eye-Level, Low Angle, High Angle, Overhead, Worm's Eye, Dutch/Canted, OTS, POV, Selfie, Ground Level [→](#angles--quick-reference)
- Angle = emotional read: Low = power, High = vulnerability, Dutch = unease/chaos, Worm's Eye = extreme power/surreal [→](#angles--quick-reference)
- Multi-word angle keywords: "POV, First Person Perspective" / "Selfie Angle, Arm's Length" / "Ground Level, Surface View" [→](#angles--quick-reference)
- OTS = looking past one person's shoulder at another — essential for dialogue [→](#over-the-shoulder-ots)
- Movement keywords create the FEELING of motion in a single frame — motion blur, implied movement, frozen mid-movement [→](#camera-movements-implied-in-still-images)
- Static/Basic movements: Static, Pan, Tilt, Zoom In / Zoom Out, Pedestal Up/Down [→](#static--basic)
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