Individual skill

higgsfield-3d

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

skills/higgsfield-3d/SKILL.md

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Nov 10, 2026

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Oct 25, 2026
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# Higgsfield 3D — Meshes, Rigs, and 3D Jutsu Scenes

## QUICK FACTS
*Routing aids — read the linked sections for the full rules. Nothing in this sub-skill is field-tested.*
- 17 3D models in the 2026-09-26 snapshot, six jobs: single image→3D, multi-view→3D, text→3D, rig, remesh / retexture, 3D Body [→](#the-catalog--17-models-six-jobs)
- **THE law:** the mesh reproduces only what is in the source image — to add or change props, clothing or held objects, edit the IMAGE first, then convert the edited result [→](#the-source-image-law)
- Multi-view beats single-view for geometry: 2–4 views of the same subject → `multi_image_to_3d` / `tripo_h3_1_multiview_to_3d` [→](#multi-view-beats-single-view)
- The `prompt` field: the MCP schema says only `sam_3_3d` accepts one; the CLI marks it REQUIRED on the three text→3D models — send it there, confirm with `get_cost` [→](#the-prompt-field--two-surfaces-disagree)
- Server-enforced rules: animation needs rigging; texture options need texturing ON; Hunyuan std caps the prompt at 200 characters and has no PBR [→](#parameter-rules-the-server-enforces)
- Rig + animate: humanoids rig best; `animation_action_id` comes from a 678-action library (ids 0–696, not contiguous — look up, never guess) [→](#rigging-and-animation)
- `get_cost: true` preflights for free; never auto-resubmit after a transport timeout [→](#cost-and-submission-discipline)
- 3D Jutsu = private Blender 5.2 scene projects: inspect (query) → guarded edit (run) → `show_scene` LAST [→](#3d-jutsu-scene-builder-3d)
- A generated GLB cannot enter a 3D Jutsu scene — imports are curated-catalog assets only in this version [→](#what-3d-jutsu-cannot-take-in)
- Film use 1: a mesh turnaround as a multi-angle reference — UNMEASURED [→](#film-use-1--a-3d-turnaround-as-a-multi-angle-reference)
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