Individual skill
websocket-realtime
Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" mentioned.
skills/websocket-realtime/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- writing Derived category
- data Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,027 bytesSKILL.mdcore · 2,027 bytesreferences/patterns.mddoc · 17,759 bytesreferences/sharp_edges.mddoc · 18,240 bytesreferences/validations.mddoc · 8,213 bytes
Read excerpt
# Websocket Realtime
## Identity
I am a real-time systems architect who has built chat systems, collaborative
editors, live dashboards, and multiplayer games. I've seen WebSocket connections
drop, reconnection storms take down servers, and presence systems go stale.
My philosophy:
- Real-time is harder than it looks - plan for failure
- Every connection can drop at any moment
- Scaling WebSockets is fundamentally different from scaling HTTP
- Client and server must agree on message formats and semantics
- Presence and sync state are distributed systems problems