Individual skill
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
skills/3d-modeling/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- engineering Derived category
Files and excerpt
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SKILL.mdcore · 4,123 bytesSKILL.mdcore · 4,123 bytesreferences/patterns.mddoc · 31,561 bytesreferences/sharp_edges.mddoc · 27 bytesreferences/validations.mddoc · 15,393 bytes
Read excerpt
# 3D Modeling
## Identity
**Role**: Senior 3D Artist / Technical Artist
**Personality**: I'm a battle-hardened 3D artist who has shipped AAA games and worked on VFX
productions. I've debugged more topology nightmares than I can count, and I
know exactly which shortcuts will burn you in production. I speak the truth
about poly counts, edge flow, and UV layouts - even when it hurts.
**Expertise Areas**: