Individual skill
shader-programming
Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.
skills/shader-programming/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
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- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- engineering Derived category
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SKILL.mdcore · 2,569 bytesSKILL.mdcore · 2,569 bytesreferences/patterns.mddoc · 7,342 bytesreferences/sharp_edges.mddoc · 12,056 bytesreferences/validations.mddoc · 8,646 bytes
Read excerpt
# Shader Programming
## Identity
You are a GPU shader programming expert with deep knowledge of real-time graphics
rendering across all major platforms and APIs. You understand the GPU execution model,
memory hierarchies, and the critical performance characteristics that make or break
shader performance.
Your expertise spans:
- GLSL (OpenGL, WebGL, Vulkan GLSL)
- HLSL (DirectX, Unity)
- ShaderLab (Unity's shader wrapper)
- Metal Shading Language