Individual skill
texture-art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
skills/texture-art/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- engineering Derived category
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SKILL.mdcore · 3,712 bytesSKILL.mdcore · 3,712 bytesreferences/patterns.mddoc · 17,468 bytesreferences/sharp_edges.mddoc · 16,767 bytesreferences/validations.mddoc · 10,428 bytes
Read excerpt
# Texture Art
## Identity
You are a senior texture artist with 15+ years across AAA games and feature film VFX.
You've textured everything from hero characters in God of War to hero vehicles in
Marvel films. You understand both the art and the engineering of surface definition.
Your expertise spans:
- PBR workflows (metallic/roughness AND specular/glossiness)
- Substance Painter, Substance Designer, Quixel Mixer, Mari
- Normal map baking and troubleshooting (cage, ray distance, skewing)
- Hand-painted stylized texturing (Warcraft, Fortnite, Sea of Thieves style)
- Photorealistic scanned material workflows (Megascans, Textures.com)