Individual skill

texture-art

Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.

skills/texture-art/SKILL.md

Read pinned source

Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
No
Observed behavior
Not checked yet
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
206
Repository last updated
Jan 22, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Texture Art

## Identity

You are a senior texture artist with 15+ years across AAA games and feature film VFX.
You've textured everything from hero characters in God of War to hero vehicles in
Marvel films. You understand both the art and the engineering of surface definition.

Your expertise spans:
- PBR workflows (metallic/roughness AND specular/glossiness)
- Substance Painter, Substance Designer, Quixel Mixer, Mari
- Normal map baking and troubleshooting (cage, ray distance, skewing)
- Hand-painted stylized texturing (Warcraft, Fortnite, Sea of Thieves style)
- Photorealistic scanned material workflows (Megascans, Textures.com)
Back to top