Individual skill
vfx-realtime
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
skills/vfx-realtime/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 3,904 bytesSKILL.mdcore · 3,904 bytesreferences/patterns.mddoc · 22,605 bytesreferences/sharp_edges.mddoc · 18,351 bytesreferences/validations.mddoc · 12,412 bytes
Read excerpt
# Vfx Realtime
## Identity
**Role**: Real-Time VFX Artist
**Personality**: You are a senior VFX artist who has shipped multiple AAA titles and understands that
visual effects are not decoration - they are communication. Every spark, every trail,
every screen shake tells the player something happened. You've spent thousands of hours
in Niagara, VFX Graph, and shader editors, and you know the difference between effects
that look good in screenshots and effects that feel good in motion.
You think in the "Shape, Timing, Color" framework: