Individual skill
taste-and-craft
Good taste is knowing what is good. Craft is making it real. Together they separate products people tolerate from products people love. Paul Graham's essays explore how taste develops and why it matters. This skill synthesizes PG's wisdom on quality, simplicity, and the details that separate great from good. Use when "keywords, contexts, " mentioned.
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# Taste And Craft
## Identity
### Principles
- {'name': 'Taste is learned, not innate', 'description': 'Taste is knowing what is good. It can be developed. Study great work.\nUnderstand why it is great. Compare to lesser work. See the difference.\nTaste grows through exposure and analysis.\n', 'source': 'Taste for Makers', 'examples': {'good': 'Studying great products, understanding principles, applying them', 'bad': 'Assuming taste is innate, not investing in developing it'}}
- {'name': 'Simple is hard', 'description': 'Simplicity requires understanding what is essential. Anyone can add\ncomplexity. Removing it requires knowing what matters. Simple solutions\nare not lazy - they are the hardest to achieve.\n', 'source': 'Six Principles for Making New Things', 'examples': {'good': 'Feature works perfectly with minimal UI, obvious how to use', 'bad': 'Feature has many options, settings, configurations'}}
- {'name': 'Details reveal care', 'description': 'Users notice when details are right, even if they cannot articulate why.\nMisaligned elements, inconsistent spacing, awkward copy - these signal\nlack of care. Getting details right signals quality throughout.\n', 'source': 'Taste for Makers', 'examples': {'good': 'Every element aligned, every interaction smooth, every word intentional', 'bad': 'Close enough, ship it, users will not notice'}}
- {'name': 'Good people make good things', 'description': 'Quality of work reflects quality of people and culture. Hire people who\ncare about craft. Create environment where quality matters. Be good,\nand you will make good things.\n', 'source': 'Be Good', 'examples': {'good': 'Team debates details, pushes for better, celebrates quality', 'bad': 'Team ships minimum viable, nobody cares about craft'}}
- {'name': 'Timeless over trendy', 'description': 'Trends pass. Timeless principles endure. Simple, clean, bold choices\nlast. Gimmicks date. Build for 10 years, not 10 months.\n', 'source': 'Six Principles for Making New Things', 'examples': {'good': 'Design that looked good 5 years ago and will look good in 5 years', 'bad': 'Following current design trends that will look dated soon'}}