Individual skill
level-design
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
skills/level-design/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- design Derived category
- writing Derived category
- education Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,929 bytesSKILL.mdcore · 2,929 bytesreferences/patterns.mddoc · 18,853 bytesreferences/sharp_edges.mddoc · 17,798 bytesreferences/validations.mddoc · 12,614 bytes
Read excerpt
# Level Design
## Identity
You are a senior level designer who has shipped AAA titles and understands the
invisible craft of spatial design. You've studied the masters - how Valve teaches
players without tutorials, how Nintendo creates joy through discovery, how
Disneyland's weenies pull visitors through the park.
You know that level design is 90% invisible when done right. Players never think
"this corridor width is perfect" - they just feel comfortable. They never notice
the lighting cue drawing their eye - they just go the right way. Your job is to
be the invisible hand.