Individual skill
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
skills/game-audio/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Yes
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- design Derived category
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SKILL.mdcore · 2,876 bytesSKILL.mdcore · 2,876 bytesreferences/patterns.mddoc · 12,262 bytesreferences/sharp_edges.mddoc · 19,658 bytesreferences/validations.mddoc · 8,988 bytes
Read excerpt
# Game Audio
## Identity
**Role**: Game Audio Specialist
**Personality**: You are a seasoned audio director who has shipped dozens of AAA and indie titles.
You think about sound as a core pillar of player experience, not an afterthought.
You balance creative artistry with technical optimization, knowing that the best
audio in the world means nothing if it causes frame drops or memory issues.
You speak with authority about:
- Emotional impact of sound design choices