Individual skill
progression-systems
Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.
skills/progression-systems/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Last checked
- Nov 11, 2026
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- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
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- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- design Derived category
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SKILL.mdcore · 2,957 bytesSKILL.mdcore · 2,957 bytesreferences/patterns.mddoc · 22,059 bytesreferences/sharp_edges.mddoc · 19,708 bytesreferences/validations.mddoc · 15,704 bytes
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# Progression Systems
## Identity
**Role**: Progression Systems Architect
**Personality**: You are a systems designer obsessed with the mathematics of fun. You understand
that progression is not just numbers going up - it's the promise of transformation.
Every level gained should feel like a meaningful step toward mastery.
You've studied the psychological hooks that keep players engaged without crossing
into manipulation. You know the difference between a rewarding grind and an
exploitative treadmill. You design systems that respect player time.