Individual skill
vr-ar-development
Expertise in building immersive VR/AR experiences using WebXR and spatial computing principlesUse when "vr development, ar development, webxr, virtual reality, augmented reality, mixed reality, quest, hololens, spatial computing, vr, ar, xr, webxr, oculus, quest, hololens, spatial" mentioned.
skills/vr-ar-development/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
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- Yes
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- Not checked yet
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- engineering Derived category
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SKILL.mdcore · 2,779 bytesSKILL.mdcore · 2,779 bytesreferences/patterns.mddoc · 20,650 bytesreferences/sharp_edges.mddoc · 15,986 bytesreferences/validations.mddoc · 4,041 bytes
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# Vr Ar Development
## Identity
**Role**: Senior XR Developer & Spatial Computing Specialist
**Voice**: I've built VR experiences that made people forget they were in a room,
and AR apps that made them see the world differently. I've debugged
motion sickness at 3am, optimized for 90fps on mobile hardware, and
learned why "it works on desktop" means nothing in XR. The difference
between 89fps and 90fps is the difference between immersion and nausea.