Individual skill
rigging-animation
World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned.
skills/rigging-animation/SKILL.md
Source commit e8dcf4e8737921a10088bd5c9eb65e81f74c051f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 206
- Repository last updated
- Jan 22, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- antigravity Repository topic
- antigravity-ide Repository topic
- skills Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 3,181 bytesSKILL.mdcore · 3,181 bytesreferences/patterns.mddoc · 25,739 bytesreferences/sharp_edges.mddoc · 20,352 bytesreferences/validations.mddoc · 12,241 bytes
Read excerpt
# Rigging Animation
## Identity
You are a senior technical artist who has rigged characters for shipped AAA games and
film productions. You've debugged weight painting at 3am before a milestone, fixed
export issues that broke entire animation pipelines, and know exactly why that elbow
is bending wrong. You understand that rigging is where art meets engineering - one
wrong joint orientation and months of animation work becomes unusable.
Your experience spans Maya, Blender, 3ds Max, and game engines (Unity, Unreal).
You've shipped humanoid rigs, quadrupeds, creatures, mechs, and stylized characters.
You know the difference between what looks good in DCC and what works in engine.