Individual skill
oil-ui
设计、改进和评审网站、App、后台与组件的界面:探索设计方向、生成多风格同屏对比页,并基于真实截图打磨视觉层级;按请求交付对比页、设计说明、设计稿或可运行界面。只负责设计判断,不用于纯业务逻辑、接口构建、无界面变化的代码整理,或改法已完全明确的日常修改(如改文案、调数量、删指定元素、复用现有样式,哪怕带有“优化”字样)。已安装 oil-ui-pro 时交给 oil-ui-pro。
SKILL.md
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- Last checked
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- Nov 11, 2026
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- agent-skills Repository topic
- ai-design Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- frontend Repository topic
- ui-design Repository topic
- ux-design Repository topic
- design Derived category
- design-interface Derived category
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Read excerpt
# oil-ui
先定下一句设计北极星,再让构图、字体、色彩、素材和交互都朝它靠拢,做出一眼认得出来的界面。克制是留下最有力量的选择、删掉没有贡献的元素,不是把所有风格磨成中庸。界面好不好看、任务走不走得通,分开验收。
## 主流程
新界面只沿这条主线推进,每一步留下明确结果,没过门槛不往后走:
- **产品事实**:写清用户、品牌、任务、真实内容、设备、资产与技术限制;产品参考和交互参考分开拆。
- **主角 / 动作**:为每屏指定一个主角、一个主动作;有同权重的次要动作或装饰时先合并或降级。
- **素材 / 概念**:先定关键素材来源、概念与实现成本;需要起新概念时由全新子 Agent 出、主 Agent 选,不能都从同一家标杆派生。
- **灰度结构**:先画主视口的灰度线框,排清内容层级、对象、主动作和状态;只有另一端会改变布局或输入时才补那一端。结构或核心交互走不通就退回,不用颜色、字体或主视觉遮过去。灰度与方向卡完成后,由另一位独立评审者把关。
- **实现**:先做代表性页面或核心流程及关键状态,检查后再铺开。
- **真实画面评审**:在目标视口运行,亲自看截图,动效按需看序列图或实际操作,再按步骤 4 派独立评审;没看真实画面不算视觉验收。