Individual skill
p5js
p5.js sketches: gen art, shaders, interactive, 3D.
skills/creative/p5js/SKILL.md
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README.mddoc · 3,316 bytesSKILL.mdcore · 27,534 bytesreferences/animation.mddoc · 10,456 bytesreferences/color-systems.mddoc · 8,647 bytesreferences/core-api.mddoc · 9,841 bytesreferences/export-pipeline.mddoc · 15,611 bytesreferences/interaction.mddoc · 8,345 bytesreferences/shapes-and-geometry.mddoc · 7,213 bytesreferences/troubleshooting.mddoc · 13,041 bytesreferences/typography.mddoc · 6,779 bytesreferences/visual-effects.mddoc · 23,456 bytesreferences/webgl-and-3d.mddoc · 8,893 bytesscripts/export-frames.jsruns · 5,398 bytesscripts/render.shruns · 2,919 bytesscripts/serve.shruns · 841 bytesscripts/setup.shruns · 2,483 bytestemplates/viewer.htmlasset · 10,858 bytes
Read excerpt
# p5.js Production Pipeline
## When to use
Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
## What's inside
Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export.
## Creative Standard
This is visual art rendered in the browser. The canvas is the medium; the algorithm is the brush.