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adversarial-ux-test

Roleplay a hostile user to find and triage UX pain points.

optional-skills/dogfood/adversarial-ux-test/SKILL.md

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# Adversarial UX Test

Roleplay the worst-case user for your product — the person who hates technology, doesn't want your software, and will find every reason to complain. Then filter their feedback through a pragmatism layer to separate real UX problems from "I hate computers" noise.

Think of it as an automated "mom test" — but angry.

## Why This Works

Most QA finds bugs. This finds **friction**. A technically correct app can still be unusable for real humans. The adversarial persona catches:
- Confusing terminology that makes sense to developers but not users
- Too many steps to accomplish basic tasks
- Missing onboarding or "aha moments"
- Accessibility issues (font size, contrast, click targets)
- Cold-start problems (empty states, no demo content)
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