Individual skill

tradecraft-attack-chain

Orchestrate a full multi-stage kill chain — recon → initial access → privilege escalation → lateral movement → objective — with phase gates, per-phase playbooks, and operating discipline. Load on pentest tasks that span stages: "get from external to domain admin", "full internal pentest", "I have a webshell, route me to the objective", red-team exercise planning. Single-stage tasks go straight to their domain skill; bug bounty never uses this.

skills/tradecraft/tradecraft-attack-chain/SKILL.md

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Nov 11, 2026

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27
Repository last updated
Oct 14, 2026
License
MIT

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# Kill-chain orchestration

## When it applies
An authorized **pentest** (never bug bounty — persistence and lateral movement exceed program
scopes) whose objective spans stages: "external to domain admin", "full internal pentest",
"I have a webshell — what's the route", a red-team exercise. `tradecraft-attack-scenarios`
turns the objective into an ordered plan and `tradecraft-attack-path-mapping` models the
graph; this skill is the execution layer — phase gates, per-phase playbooks, and the
discipline that keeps a multi-day operation coherent. Single-stage tasks skip it and go
straight to their domain skill (`web-*`, `ad-*`, `cloud-*`).

## Why it works
Multi-stage engagements fail by drift, not by missing techniques. Re-planning at each phase
gate — what do I hold, what does it unlock, what's the cheapest next edge — reaches the
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