Individual skill

tradecraft-target-selection

Choose where to spend effort for the best return — which program, which asset, which surface. Load at the start of bug-bounty work or when a scope is broad and time is limited, on "which program", "where should I hunt", "prioritize these targets". Signals: a big scope list, many in-scope domains, a new program, limited time.

skills/tradecraft/tradecraft-target-selection/SKILL.md

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# Target selection & prioritisation

## When it applies
You have more scope than time. Whether picking a bug-bounty program or ordering assets inside one
authorized engagement, the choice of *where to look* usually matters more than how hard you look.

## Why it works
Vulnerabilities cluster where code is new, complex, or neglected, and payout/impact clusters where
the asset is important. Spending your first hours choosing well beats grinding a hardened, picked-over
target — most reports come from a minority of assets.

## Method
1. **Size the attack surface**: prefer programs/assets with lots of subdomains, APIs, and
   functionality over a single static site — more surface, more bugs.
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