Individual skill
tradecraft-attack-scenarios
Turn a goal + a scope into a concrete, ordered attack scenario across multiple skills — not one technique in isolation. Load at the START of an engagement, on "where do I even begin", when a target has many surfaces, or to plan an objective-driven path (e.g. "reach domain admin", "prove data exfil"). This is how an agent decides what to try, in what order, and why.
skills/tradecraft/tradecraft-attack-scenarios/SKILL.md
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# Building an attack scenario
## When it applies
You have an authorized scope and an objective, and the target exposes several possible surfaces.
Before running anything, you need a plan that sequences the right skills toward the objective and
adapts as evidence comes in. This is the layer above individual techniques.
## Why it works
Real engagements are graphs, not checklists: each result changes what's worth trying next. Planning
the scenario explicitly — objective, hypotheses, ordered leads, decision points — is what turns a
pile of 127 techniques into a coherent path, and it's exactly what the `secskills watch` Attack Map
renders (`lead`, `status`, `rationale`).
## Method