Individual skill
tradecraft-complex-engagements
Structure and discipline for complex, multi-stage targets — where the path is a chain of several bugs across multiple hosts, needs source review / custom exploit work, and spans sessions. Load when a foothold needs chaining, work spans multiple hosts, you're deep in dead-ends, or "stuck", "chain", "multi-host", "hard target".
skills/tradecraft/tradecraft-complex-engagements/SKILL.md
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# Complex, multi-stage engagements
Hard targets differ in *kind*, not just difficulty. The path is usually a chain of 2–4 bugs
wrapped in deliberate dead-ends — sometimes needing source review, custom exploit work,
reversing, or a crypto attack — and it often spans multiple hosts and sessions. Wins come from
disciplined enumeration and ruthless dead-end tracking, not a bigger exploit. In-scope,
authorized targets only (see `tradecraft-scope-roe`).
## Keep a working record (per engagement)
```
engagement/
state.md # live status + a "haven't tried yet" list
deadends.md # ruled-out leads WITH the reason each was dropped ← the key habit
chains/ # working exploit chains / PoC drafts, one link at a time