Individual skill

tradecraft-pivot-decisions

Decide what to do next after a result — the branching logic that turns a single outcome into the next lead. Load whenever a step just finished (success, partial, or dead end) and it's unclear where to go: "what now", "I got a shell/creds/a hash", "this didn't work", triaging which of several leads to pursue. This is the decision engine between techniques.

skills/tradecraft/tradecraft-pivot-decisions/SKILL.md

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# Pivoting: deciding the next move

## When it applies
A step just produced a result and you must choose the next action instead of blindly running the
next tool. Applies after every meaningful step — this is what keeps an engagement adaptive.

## Why it works
Value comes from routing on evidence: a result changes the probability and payoff of every other
lead. Making the routing explicit (what the result unlocks, what it rules out) avoids both
tunnel-vision and aimless scanning, and produces the `decision` + `rationale` entries the Attack
Map is built from.

## Method
1. **Classify the result**: confirmed / partial / blocked / failed. Record it as the lead's `status`.
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