Individual skill

mini-program-ui-device-skill

Design, preview, implement, and assess mini-program interfaces against an approved prototype, screenshot, visual reference, design system, or bounded UI request while preserving product semantics and existing accepted behavior. Use when users ask to reproduce a mini-program screen, refine visual hierarchy, adapt layouts across device sizes, handle safe areas or keyboards, inspect touch targets, scrolling, media, or gesture conflicts, compare an implementation with a reference, or prepare a device-verification matrix. Separates proposed visual previews, user approval, source integration, local checks, and real-device evidence; never invents product functionality for visual completeness or claims device validation without device-specific proof.

skills/mini-program-ui-device-skill/SKILL.md

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# /mini-program-ui-device-skill — 小程序界面与真机适配

以已确认参考目标和产品语义为准完成界面工作,并严格区分视觉预览、用户确认、正式集成、本地检查与真机证据。参考存在时,忠实度是可验证目标,不用主观“更漂亮”替代。

## 输入与阶段边界

- 接收已确认原型、截图、参考页面、设计系统、界面问题或设备反馈;先记录权威参考、允许变化、必须保护交互与未知项。
- 若请求涉及高影响视觉风格、角色形象、关键动画或大范围布局,先产出可独立查看的视觉预览,取得用户确认后才能正式集成。
- 缺少可渲染素材时,当场提供 2–3 个具名文字候选,分别说明视觉重点、变化范围与保持不变的产品语义,供用户先选方向;具名文字候选不等于已渲染预览,不能声称视觉效果、动效或设备表现已经得到验证。
- 用户明确要求立即查看效果且当前只读时,在回复中为每个候选附自包含 SVG 或 HTML 预览代码/可直接查看的数据内容,不写入项目;说明预览尺寸、状态和占位素材。它只证明候选画面可查看,不证明正式源码、动效、交互或真机表现。
- 不为了填满页面新增按钮、入口、奖励、状态或数据规则;产品语义冲突时退回产品决策。
- 模拟器或桌面预览不是真机;没有机型、操作步骤、截图/日志或设备结果时,不报告真机通过。

## 界面与设备流程