Individual skill
hatch-pet
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.
skills/hatch-pet/SKILL.md
Source commit e7a18df64d0e5e1161903e93bb5a302229dbeb96
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 106,752
- Repository last updated
- Nov 9, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-design Repository topic
- byok Repository topic
- design-systems Repository topic
- claude-design Repository topic
- hermes-agent Repository topic
- agent-skills Repository topic
- desktop-app Repository topic
- figma-alternative Repository topic
- prototyping Repository topic
- ui-generator Repository topic
- design Derived category
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LICENSE.txtdoc · 10,776 bytesREADME.mddoc · 2,676 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesSKILL.mdcore · 23,854 bytesagents/openai.yamlasset · 560 bytesreferences/animation-rows.mddoc · 1,436 bytesreferences/codex-pet-contract.mddoc · 788 bytesreferences/qa-rubric.mddoc · 3,248 bytesscripts/compose_atlas.pyruns · 5,255 bytesscripts/derive_running_left_from_running_right.pyruns · 4,906 bytesscripts/extract_strip_frames.pyruns · 10,689 bytesscripts/finalize_pet_run.pyruns · 14,038 bytesscripts/generate_pet_images.pyruns · 10,416 bytesscripts/inspect_frames.pyruns · 8,511 bytesscripts/make_contact_sheet.pyruns · 2,992 bytesscripts/package_custom_pet.pyruns · 3,460 bytesscripts/pet_job_status.pyruns · 4,045 bytesscripts/prepare_pet_run.pyruns · 27,457 bytesscripts/queue_pet_repairs.pyruns · 6,749 bytesscripts/record_imagegen_result.pyruns · 7,905 bytesscripts/render_animation_videos.pyruns · 4,217 bytesscripts/render_animation_videos.shruns · 152 bytesscripts/test_generate_pet_images.pyruns · 5,124 bytesscripts/validate_atlas.pyruns · 4,766 bytes
Read excerpt
# Hatch Pet
> **OpenDesign integration.** This is the unmodified Codex `hatch-pet` skill,
> vendored under `skills/hatch-pet/` so any OpenDesign agent can run it. After
> the skill finishes packaging, the resulting `spritesheet.webp` (under
> `${CODEX_HOME:-$HOME/.codex}/pets/<pet-name>/`) can be imported into the
> floating pet companion via **Settings → General → Pets → Import Codex sprite**. The
> import flow auto-detects the 8×9 / `192×208` atlas and lets the user pick
> which animation row to play (idle, running-right, waving, …).
## Overview
Create a Codex-compatible animated pet from a concept, one or more reference images, or both. This skill owns pet-specific prompt planning, animation rows, frame extraction, atlas geometry, QA, previews, and packaging. It delegates visual generation to `$imagegen`.