Individual skill

direction-picker

Resolves the visual direction at the plan stage from the brief and design system, without asking the user.

plugins/_official/atoms/direction-picker/SKILL.md

Read pinned source

Source commit e7a18df64d0e5e1161903e93bb5a302229dbeb96

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
106,940
Repository last updated
Nov 10, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Direction picker

Converging work needs one committed visual direction before the build starts.
This atom owns that moment in the `plan` stage: decide the direction, state it
in one line, and lock onto it.

Resolve the direction from what you already have, in this order:

1. An active design system — its DESIGN.md palette, typography, spacing, and
   component rules **are** the direction. Bind its tokens and stop here.
2. A brand spec, reference URL, or screenshot the user supplied — parse that
   source directly.
3. Otherwise, infer the best-matching direction yourself from the brief's
   domain, audience, and tone, then bind its visual tokens. If the runtime
Back to top