Individual skill
web-shader-extractor
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.
skills/web-shader-extractor/SKILL.md
Source commit b016900d9ee92fc2d3e4dc520359cc8999d2ed4e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,066
- Repository last updated
- Jul 7, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agent Repository topic
- animation Repository topic
- claude Repository topic
- design-tools Repository topic
- motion-design Repository topic
- motion-graphics Repository topic
- webgl Repository topic
- figma-motion-alternative Repository topic
- design Derived category
Files and excerpt
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# web-shader-extractor (install-on-demand companion)
> This is a **thin wrapper**. The upstream skill has **no open license**, so motion-anything cannot
> redistribute its code — it is fetched on demand instead. Everything below is motion-anything's own
> description; the implementation lives upstream.
## What it does
Locks onto a page's rendering surface (WebGL/WebGPU/Canvas), records shader / resource / render-graph
/ timing / input evidence, builds an evidence-matched local baseline, then projectizes it into a
standalone runnable. This is the right tool for the "复杂网页效果 (WebGL / 高斯泼溅)" need that our
2D compositor deliberately does not draw — see `WEBGL.md`.
## How to invoke
1. If not already installed, fetch it (one-time, needs network):