Individual skill

web-shader-extractor

Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.

skills/web-shader-extractor/SKILL.md

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Observed behavior
Network or broad shell
Last checked
Nov 10, 2026

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1,066
Repository last updated
Jul 7, 2026
License
Apache-2.0

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# web-shader-extractor (install-on-demand companion)

> This is a **thin wrapper**. The upstream skill has **no open license**, so motion-anything cannot
> redistribute its code — it is fetched on demand instead. Everything below is motion-anything's own
> description; the implementation lives upstream.

## What it does
Locks onto a page's rendering surface (WebGL/WebGPU/Canvas), records shader / resource / render-graph
/ timing / input evidence, builds an evidence-matched local baseline, then projectizes it into a
standalone runnable. This is the right tool for the "复杂网页效果 (WebGL / 高斯泼溅)" need that our
2D compositor deliberately does not draw — see `WEBGL.md`.

## How to invoke
1. If not already installed, fetch it (one-time, needs network):
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