Individual skill
queue-handoff
Use when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional cold park or human gate.
packages/daemon/assets/plugins/openrig-core/skills/queue-handoff/SKILL.md
Source commit 344815052870e4b1be2486350ba52a8d1c6afeb2
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- Last checked
- Nov 5, 2026
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- License
- Apache-2.0
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# Queue Handoff
Durable work handoff via queue items. Lets the system keep moving
through compactions, missed messages, and interruptions by passing the
ball forward instead of leaving work suspended in chat or in-flight
without an owner.
## Use this when
- **Ending a turn on substantive work.** Active work should end by
passing the ball to an owner or to the human — never by going idle
with the rig appearing dormant.
- **Finishing a slice that has a clear next step.** Default-nudge:
receiver gets a wake-ping plus the durable queue item.