Individual skill

blender-forest

Make an ultra-realistic 3D environment in Blender with Claude (a forest, a nature scene, a car driving through it) by following a long YouTube tutorial instead of writing a prompt - Claude watches the tutorial, writes the shot plan, checks the downloaded assets for anything unsafe, builds the world in stages with its own scatter system, rigs the car itself, measures the camera moves from the reference frames, benchmarks the render settings and renders overnight. Use when someone wants a realistic environment / forest / landscape / car-in-nature shot in Blender with Claude, wants to "recreate a tutorial scene", or asks for any single step (scatter, gravel path, car rig, render benchmark, clay preview).

skills/blender-forest/SKILL.md

Read pinned source

Source commit 567116bf3514ce0e469c2cb5cb04fa974fca217a

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
71
Repository last updated
Oct 25, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Ultra-realistic environment from a tutorial

The workflow behind a 13-second shot of a Porsche driving through a sunlit forest (2560x1440, 390 frames). The big idea:
**don't ask Claude for a scene. Give it a long tutorial and let it follow the tutorial step by step.** Claude writes the code and
places the cameras. The tutorial's free assets and open-source tools make the models. Every script in `scripts/` was actually run
for that shot. Names inside them (`forest.blend`, his material and collection names) come from that scene - rename them for yours.

## Rules for Claude

- Do not build 3D models or animation from scratch. Use the free assets that come with the tutorial, or open-source ones.
- You are good at code and cameras: scripts, scatter systems, camera moves, render settings. Do those.
- Write your own code. Do not install add-ons or run scripts you did not read. (The paid Geo-Scatter add-on and the Rig-A-Car add-on
  were both replaced by our own code.)
- After every stage, render a small test still and put it next to the reference frame. Fix what is off before moving on.
Back to top