Individual skill
blender-forest
Make an ultra-realistic 3D environment in Blender with Claude (a forest, a nature scene, a car driving through it) by following a long YouTube tutorial instead of writing a prompt - Claude watches the tutorial, writes the shot plan, checks the downloaded assets for anything unsafe, builds the world in stages with its own scatter system, rigs the car itself, measures the camera moves from the reference frames, benchmarks the render settings and renders overnight. Use when someone wants a realistic environment / forest / landscape / car-in-nature shot in Blender with Claude, wants to "recreate a tutorial scene", or asks for any single step (scatter, gravel path, car rig, render benchmark, clay preview).
skills/blender-forest/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 25, 2026
- License
- MIT
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- 3d-animation Repository topic
- blender Repository topic
- blender-python Repository topic
- claude Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- cycles Repository topic
- writing Derived category
- education Derived category
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SKILL.mdcore · 7,658 bytesSKILL.mdcore · 7,658 bytesSKILL.mdcore · 7,658 bytesSKILL.mdcore · 7,658 bytesnotes/PLAN.mddoc · 3,450 bytesnotes/SECURITY.mddoc · 2,120 bytesnotes/camera_moves.mddoc · 6,352 bytesnotes/clip-analysis.mddoc · 17,348 bytesscripts/audit_blend.pyruns · 918 bytesscripts/bench.pyruns · 2,608 bytesscripts/build_car.pyruns · 8,883 bytesscripts/build_path.pyruns · 9,350 bytesscripts/build_shots.pyruns · 8,374 bytesscripts/build_world.pyruns · 9,141 bytesscripts/camset.pyruns · 677 bytesscripts/car.jsonasset · 573 bytesscripts/check_missing.pyruns · 216 bytesscripts/gen_sfx.pyruns · 1,718 bytesscripts/inspect_assets.pyruns · 724 bytesscripts/layout.pyruns · 4,172 bytesscripts/look.pyruns · 7,698 bytesscripts/look_params.jsonasset · 1,199 bytesscripts/preview.pyruns · 1,543 bytesscripts/render_clay.pyruns · 1,728 bytesscripts/render_final.cmdruns · 363 bytesscripts/render_final.pyruns · 1,681 bytesscripts/render_frames.pyruns · 1,923 bytesscripts/scatter.pyruns · 16,445 bytesscripts/screen_guard.ps1runs · 1,349 bytesscripts/shots.jsonasset · 2,739 bytesscripts/stay_awake_encode.ps1runs · 1,278 bytesscripts/test_still.pyruns · 1,911 bytesscripts/watch_render.ps1runs · 2,415 bytes
Read excerpt
# Ultra-realistic environment from a tutorial
The workflow behind a 13-second shot of a Porsche driving through a sunlit forest (2560x1440, 390 frames). The big idea:
**don't ask Claude for a scene. Give it a long tutorial and let it follow the tutorial step by step.** Claude writes the code and
places the cameras. The tutorial's free assets and open-source tools make the models. Every script in `scripts/` was actually run
for that shot. Names inside them (`forest.blend`, his material and collection names) come from that scene - rename them for yours.
## Rules for Claude
- Do not build 3D models or animation from scratch. Use the free assets that come with the tutorial, or open-source ones.
- You are good at code and cameras: scripts, scatter systems, camera moves, render settings. Do those.
- Write your own code. Do not install add-ons or run scripts you did not read. (The paid Geo-Scatter add-on and the Rig-A-Car add-on
were both replaced by our own code.)
- After every stage, render a small test still and put it next to the reference frame. Fix what is off before moving on.