Individual skill
dnd-campaign-starter
Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.
plugins/pm-hobbies/skills/dnd-campaign-starter/SKILL.md
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- Last checked
- Nov 9, 2026
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- License
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# Tabletop Campaign Starter
The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan.
## What This Skill Produces
- **The premise & hook** — a one-line pitch and a reason the party is here, together
- **A session-zero kit** — tone, content boundaries/safety tools, and table expectations
- **The first-adventure outline** — opening scene, 3–5 beats, a branch or two, a satisfying climax
- **NPCs & encounters** — a few characters with a want and a voice, and encounters scaled to party level and size
- **Improv fallbacks** — what to do when players skip the plot, split the party, or befriend the villain
## Required Inputs