Individual skill

dnd-campaign-starter

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.

plugins/pm-hobbies/skills/dnd-campaign-starter/SKILL.md

Read pinned source

Source commit f7c90bc09ee05dc25cf257bdb1826f2c2552c2cb

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
1,539
Repository last updated
Nov 10, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Tabletop Campaign Starter

The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan.

## What This Skill Produces

- **The premise & hook** — a one-line pitch and a reason the party is here, together
- **A session-zero kit** — tone, content boundaries/safety tools, and table expectations
- **The first-adventure outline** — opening scene, 3–5 beats, a branch or two, a satisfying climax
- **NPCs & encounters** — a few characters with a want and a voice, and encounters scaled to party level and size
- **Improv fallbacks** — what to do when players skip the plot, split the party, or befriend the villain

## Required Inputs
Back to top