Individual skill
ttrpg-session-forge
Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables. Use when a game master says 'prep my D&D session', 'my players derailed everything', 'I need an NPC on the fly', or 'help me start a campaign'. Produces a one-page session plan built to survive contact with the players.
skills/ttrpg-session-forge/SKILL.md
Source commit f7c90bc09ee05dc25cf257bdb1826f2c2552c2cb
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 10, 2026
- License
- MIT
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# TTRPG Session Forge Skill
Game masters burn out from prep, not play: three hours of worldbuilding for a
session where the players befriend the villain's horse and sail in the wrong
direction. Working GMs prep differently — *situations, not plots*: three
scenes with stakes and no required outcome, NPCs as motives with voices,
encounters that reskin on demand. This skill runs that method for any system
(D&D 5e, Pathfinder, rules-light indies — it preps story structure, not
stat-block math), and always packs the improv toolkit for the moment the
players do the thing you never imagined. They will. It's the whole point.
## What This Skill Produces
- A **one-page session plan**: strong start, three scenes with stakes,