Individual skill

explorer-interface-brief

Use when asked to design the interface for an interactive 3D explorer, plan a UI for exploring a 3D model of a topic, or write an image-model prompt for a 3D learning app mock-up. Produces, from a topic, the UI design brief (audience, layout, panels, interactions, label style, colour palette, accessibility) and an image-model prompt for the interface mock. First step of explorer-pipeline.

skills/explorer-interface-brief/SKILL.md

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Nov 10, 2026
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# Explorer Interface Brief

A 3D explorer (a heart, a jet engine, a cell, a volcano) succeeds or fails on its interface: where the model sits, how labels read against it, how a learner moves between free exploration and testing themselves. This skill turns a topic into a design brief a builder can follow and an image-model prompt that produces a convincing mock of the screen before any 3D work starts.

## Required Inputs

Ask for these if not provided:
- **Topic** and the specific object or system to explore
- **Audience**: age or level (for example 14-year-old students, first-year medical students, museum visitors)
- **Learning goal**: what the learner should be able to name, explain or do afterwards
- **Devices**: classroom laptops, phones, a museum touch screen
- **Brand or colour constraints**, if any

## Output Structure
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