Individual skill
game-night-planner
Plan a game night that actually works for the specific people coming — the right lineup for player count, weight tolerance, and time, sequenced from icebreaker to main event, with the fallback for when someone bails. Use when someone says planning a game night, what board game should we play, games for six people, my partner hates long games, or we always end up arguing over what to play. Produces a sequenced lineup with reasoning, teach-time and play-time estimates, swaps for the non-gamers, and a plan B.
skills/game-night-planner/SKILL.md
Source commit f7c90bc09ee05dc25cf257bdb1826f2c2552c2cb
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- Last checked
- Nov 9, 2026
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- License
- MIT
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SKILL.mdcore · 4,691 bytes
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# Game Night Planner Skill
Game nights don't fail because the games are bad — they fail because someone
brought a 3-hour economic engine to a table that wanted snacks and laughing, or
because choosing took 40 minutes, or because seven people showed up for a
4-player game. This skill plans like a good host thinks: who is actually coming,
what's their tolerance, sequence light-to-heavy, and always know what happens
when the count changes at 7pm.
## What This Skill Produces
- A **sequenced lineup** (opener → main event → optional nightcap) with
per-game: player count fit, realistic time *including the teach*, and why it
suits this table