Individual skill
workshop-designer
Design working sessions that produce artifacts, not vibes — the outcome-backwards agenda, the activity formats that beat open discussion (silent writing, dot voting, structured rounds), the energy arc, and the output-capture that survives the room. Use when asked design a workshop for X, plan our planning session, facilitate a half-day working session, or our workshops are fun but nothing comes out. Produces the workshop design: the artifact goal, the activity sequence with timings, the facilitation notes, and the capture plan.
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# Workshop Designer Skill
Workshops fail pleasantly: good discussion, full whiteboards, warm feelings — and nothing anyone can use on Monday. The fix is designing *backwards from the artifact*: name the thing the room must produce (a prioritized list, a draft charter, three concept sketches, an agreed map), then choose activities that manufacture it — and open discussion is almost never that activity, because it's dominated by the confident and produces talk, not output. Silent writing, structured rounds, and forced ranking exist precisely because they extract from everyone and converge on paper.
## What This Skill Produces
- **The artifact spec** — what the workshop produces, concretely, and who uses it afterward
- **The activity sequence** — timeboxed blocks, each transforming the previous block's output toward the artifact
- **The facilitation notes** — per block: instructions verbatim, the timekeeping, the dominance-management moves
- **The capture plan** — how outputs leave the room usable (photographed, transcribed, owned) — the step every fun workshop skips
## Required Inputs
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