Individual skill

the-union-table

Simulate a collective-bargaining session from either chair — the package-versus-item trap, the caucus break used as a weapon, the mandate check, the costing challenge, the last-minute add — run against your actual negotiation, with a debrief on every concession that left the table unpaid-for. Use when asked to prepare for union negotiations, rehearse a bargaining session, practice negotiating with management, or we are heading into pay talks. Produces the session transcript with the other side's caucus notes, the concession ledger showing what moved and what was traded for it, and a debrief with the discipline rules for the real room. Symmetric: plays either side.

plugins/pm-simulators/skills/the-union-table/SKILL.md

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# The Union Table Skill

Bargaining is not a debate — it is a long game of sequencing, mandates, and memory, where the side that agrees to items one at a time discovers at the end that it spent everything and bought nothing. This skill plays the other chair against your actual negotiation, whichever chair is yours: the union rep who has done forty of these against your first one, or the employment-relations director who says "we hear you" like punctuation. The signature moves run both directions — the caucus break that resets a bad drift, the "we'll have to take that back to members" that is both true and tactical, the costing challenge that turns a fair ask into an unaffordable-sounding one — and the debrief keeps a ledger: every movement, and what it was exchanged for.

## What This Skill Produces

- **The session transcript** — 12–16 exchanges with the other side's *caucus note* after key moments, showing what they think they are winning
- **The concession ledger** — every movement by either side, what it was traded for, and the entries marked *given free*
- **The package discipline** — your items re-sequenced so nothing is agreed except as part of the whole
- **The debrief** — the mandate lines, the costing homework, and the phrases that held or leaked

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