Individual skill
offsite-planner
Plan a team offsite that earns its cost — the purpose split (connection vs. decisions vs. planning, weighted on purpose), the agenda that alternates work and air, the logistics runbook, and the follow-through that makes Monday different from before. Use when asked plan our team offsite, design two days for the team, make this offsite not a waste, or what do we actually do at the offsite. Produces the purpose weighting, the day designs, the logistics checklist, and the commitments-capture that survives re-entry.
skills/offsite-planner/SKILL.md
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# Offsite Planner Skill
Offsites fail at the extremes: the all-work version (eight hours of conference room that could have been at the office, plus travel) and the all-vibes version (fun had, nothing changed). The honest design starts by *weighting the purposes* — connection, decisions, planning — because they want different formats, and pretending one agenda serves all three equally serves none. Then: sessions designed like workshops (artifacts, not discussions — [workshop-designer](../workshop-designer/SKILL.md) rules), air between them (the corridor conversations are half the value; schedule the corridors), and the follow-through discipline, because an offsite's ROI is measured two weeks later, on Mondays.
## What This Skill Produces
- **The purpose weighting** — connection/decisions/planning split, chosen explicitly with the team's current need
- **The day designs** — session blocks with artifacts, the air between them, the energy arc across days
- **The logistics runbook** — venue, travel, food, the remote-inclusion plan if hybrid, the details that sink offsites when improvised
- **The follow-through kit** — commitments captured with owners/dates, the two-week check, and the "what we decided" note to the wider org
## Required Inputs
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