Individual skill
board-game-designer
Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.
skills/board-game-designer/SKILL.md
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# Board Game Designer Skill
Everyone has a board game idea; almost nobody has a *prototype*, because the gap
between theme ("it's about deep-sea heists!") and game (what do I DO on my
turn?) is where ideas stall. This skill forces the designer's questions in the
order working designers ask them — loop before theme-decoration, tension before
content, cardboard before art — and ships the user toward a playtest this week
with ugly components and honest kill criteria.
## What This Skill Produces
- A **design one-pager**: hook, core loop, tension source, end condition,
player count/length targets
- A **prototype spec** buildable tonight: index cards, dice, cubes — counts and