Individual skill

office-move-runbook

Run an office move or reconfiguration without losing a week of work — the dependency-ordered plan (internet lead times rule everything), the workstream owners, the comms that keep the team functional through the chaos, and the day-one-that-works checklist. Use when asked plan our office move, we're moving floors/buildings in six weeks, who owns what in the move, or make day one at the new office not a disaster. Produces the workstream map with owners, the dependency timeline, the team comms plan, and the day-one readiness gate.

skills/office-move-runbook/SKILL.md

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Nov 10, 2026
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# Office Move Runbook Skill

Office moves are [relocation-planner](../relocation-planner/SKILL.md) logic at company scale, with the same killer: dependencies, not effort. The internet circuit has the longest lead time of anything in the move (ordered late, the beautiful new office is a wifi-less shell); access badges, furniture, and IT cutover all chain behind decisions someone deferred. The runbook maps the workstreams (space, IT, logistics, people), names an owner per stream (a move "owned by everyone" is owned by the mover with the clipboard), walks the timeline backwards from move day, and gates day one on the readiness checklist — because the team's first morning in the new space decides the move's reputation forever.

## What This Skill Produces

- **The workstream map** — space/fit-out, IT/connectivity, physical logistics, people/comms — each with its named owner
- **The dependency timeline** — backwards from move day, longest-lead items first, with the order-by dates
- **The comms plan** — what the team hears when: the why, the practical (desks, commutes, parking), the day-one guide
- **The day-one gate** — the readiness checklist that must pass *before* the team arrives: network up, access working, desks findable, coffee existing

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