Individual skill
collaboration-contract
Start a cross-team project with the collaboration contract that prevents the classic collisions — who decides what, how work flows between teams, the communication channels and cadence, and what done means — agreed before the first collision instead of during it. Use when asked kick off this cross-team project right, our two teams keep colliding, define how we'll work with the other team, or set up the partnership before we start. Produces the one-page contract: decision rights, interfaces, cadence, and the done-definition.
skills/collaboration-contract/SKILL.md
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# Collaboration Contract Skill
Cross-team projects fail at the seams: each team runs on its own invisible rules ([working-agreements](../working-agreements/SKILL.md) are per-team; the *seam* has none), decision rights are assumed differently ("we thought design signed off; they thought we did"), and handoffs bounce because "done" meant different things. The collaboration contract is the seam's rulebook, one page, agreed at kickoff while everyone still likes each other: who decides what (the decision-rights table), how work crosses the boundary (the interface), how the teams talk (channel + cadence), and what done means per handoff — cheap to write on day one, expensive to reverse-engineer during the first fight.
## What This Skill Produces
- **The decision-rights table** — the project's likely decisions × who decides / who's consulted, the ambiguous ones forced now
- **The interface spec** — how work moves between teams: the handoff format, the request path, the done-definition per handoff type
- **The communication layer** — the shared channel, the sync cadence (as light as the project allows), the escalation path with names
- **The friction protocol** — what happens at the first collision: the two-lead conversation before anything ascends
## Required Inputs
Ask for these if not provided: