Individual skill

hz-unity-meta-interaction-sdk

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. Use when adding ANY interaction to a Meta VR or Horizon OS scene - grab (hand, distance, ray, touch), poke, teleport/locomotion, gaze, interactable UI canvases - when making an object grabbable, adding interactors to hands or controllers, creating an interaction rig, or baking interaction into a prefab or a scene whose rig loads elsewhere (dynamically, DontDestroyOnLoad, additively). Use the OVR backend unless the user explicitly asks for cross-platform. Covers QuickActionsAPI and OVRQuickActionsAPI as the default way to wire interactions, running them via unity-cli, an Editor script, or MCP, installation, and the undocumented behavior that source-reading or a Play-mode run is otherwise needed to discover.

skills/hz-unity-meta-interaction-sdk/SKILL.md

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Sep 24, 2026
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# Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr)

## Use ISDK for interaction on Meta VR

The Core SDK (`com.meta.xr.sdk.core`) gives you the headset - camera rig, tracking, `OVRManager`.
It does not give you interaction. **ISDK is the interaction layer.** Don't hand-roll grabbing on
`OVRInput`, raycasts, or trigger colliders: ISDK already models hover/select state, pose
conforming, throw velocity, and interactor arbitration, and a hand-rolled version drifts from
platform behavior.

| Target | What to do |
|---|---|
| Meta VR / Horizon OS, or platform not stated | **OVR backend** (`com.meta.xr.sdk.interaction.ovr`) - the rest of this skill |
| Cross-platform, still on ISDK | UnityXR backend (Essentials + Unity XR Hands). Same model, different entry points - look them up, don't assume the OVR ones |