Individual skill
hz-unity-placement
Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.
skills/hz-unity-placement/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
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- Matches the observed repository HEAD
- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 247
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
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Read excerpt
# Unity Object Placement with Bounding Boxes
This skill ensures that when placing, moving, or positioning Unity GameObjects relative to other objects, proper bounding box calculations are used to prevent overlaps and ensure accurate placement.
## When to use this skill
Use this skill automatically whenever:
- Placing an object relative to another (on top of, beside, above, below, in front of, behind)
- Moving objects to specific positions near other objects
- Instantiating prefabs in relation to existing scene objects
- Positioning imported models relative to scene objects
- Any spatial relationship between GameObjects is specified
## Automatic Triggers (invoke WITHOUT user asking)