Individual skill

hz-unity-placement

Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.

skills/hz-unity-placement/SKILL.md

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# Unity Object Placement with Bounding Boxes

This skill ensures that when placing, moving, or positioning Unity GameObjects relative to other objects, proper bounding box calculations are used to prevent overlaps and ensure accurate placement.

## When to use this skill

Use this skill automatically whenever:
- Placing an object relative to another (on top of, beside, above, below, in front of, behind)
- Moving objects to specific positions near other objects
- Instantiating prefabs in relation to existing scene objects
- Positioning imported models relative to scene objects
- Any spatial relationship between GameObjects is specified

## Automatic Triggers (invoke WITHOUT user asking)