Individual skill
hz-unity-code-review
Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Meta VR performance problems in Unity projects.
skills/hz-unity-code-review/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 247
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 8,187 bytesSKILL.mdcore · 8,187 bytesreferences/common-pitfalls.mddoc · 13,239 bytesreferences/input-handling.mddoc · 9,575 bytesreferences/performance-checklist.mddoc · 8,871 bytesreferences/rendering-best-practices.mddoc · 10,489 bytes
Read excerpt
# Unity Code Review for Meta VR
## When to Use
Use this skill when reviewing Unity C# code or project settings that target Meta VR headsets. This includes:
- Reviewing scripts for VR performance issues
- Checking rendering pipeline configuration and settings
- Ensuring adherence to Meta VR-specific best practices
- Identifying common VR development pitfalls
- Validating input handling for controllers, hands, and eye tracking
- Auditing memory usage and GC allocation patterns
## Key Review Areas