Individual skill
hz-spatial-sdk
Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications. Build path: Meta Spatial SDK; use hz-quest-verify-first if the build path is unclear.
skills/hz-spatial-sdk/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
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- Yes
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- Not checked yet
- Last checked
- Nov 5, 2026
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- 247
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
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SKILL.mdcore · 12,949 bytesSKILL.mdcore · 12,949 bytesreferences/architecture-guide.mddoc · 11,595 bytesreferences/debugging.mddoc · 9,918 bytesreferences/interaction-sdk.mddoc · 10,228 bytesreferences/panels-and-3d.mddoc · 10,110 bytes
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# Spatial SDK Skill
Build native Android spatial applications for Meta VR using the Meta Spatial SDK. This skill covers the Entity-Component-System architecture, 2D panel rendering, 3D object placement, hybrid app development, and deployment to Horizon OS devices.
## When to Use This Skill
Use this skill when you need to:
- Build a native Android app for Meta VR using the Spatial SDK and Kotlin
- Create hybrid experiences that combine 2D Android UI panels with 3D content
- Work with the Entity-Component-System (ECS) architecture in Spatial SDK
- Add 3D objects, animations, or spatial interactions to a Meta VR application
- Configure panels using Jetpack Compose or Android Views for spatial rendering
- Use the Spatial Editor to compose 3D scenes visually